NDM strategic can offer advice, ideas and resources to help you develop your own public engagement efforts.
We also have a set of tried-and-tested activities and promotional materials that NDM research staff can borrow for public engagement events. Please email us if you're interested in any of these resources or would like support with any public engagement and outreach activities.
The promotional material we can offer (all with the NDM logo on them) includes:
- tote bags
- magnetic poetry sets
We may also be able to offer some materials and instructions for the following interactive activities and games:
- DNA bead bracelets/keyfobs: suitable for ages 8+. Participants can take away the finished product. This is a very popular activity!
- 'Make your own cell' out of air dough: with some help, quite young children can do this activitiy, and participants can take away the finished product.
- Cell colouring sheets (which participants can take away), plus a large box of crayons. We've tried this with very young children (aged 3 years), but it works best with primary school aged children.
- A DNA 'tree' banner: visitors attach leaf-shaped post-its to the tree, based on genetic traits such as tongue rolling. Works best with ages 8+, though younger children enjoy sticking on post-its!
- Cell hopscotch game: requires a large open space to chalk on, suitable for primary school age children.
- A Cancer card game: ages 8+, although it is possible for younger children to play. Ideally involves 2-6 players, and its purpose is to highlight that it is the combination of many different risk factors that causes cancers, and what the outcome after diagnosis might be.
- A viral wristband game: ages 8+, although it is possible for younger children to play. The aim of this game is to explain that vaccination can protect against diseases.
- Chocolate virus game: Ages 8+. The aim of this game is to how viruses evolve to evade antibodies, by changing their potein coat. Involves actual chocolate!
- The 'ladder of life' game: Ages 8+. The aim of this game is to get across the idea that genetic and lifestyle factors interact to determine outcomes.
Our team also has experience in helping to develop outreach activities based on specific research interests, so please do get in touch if you'd like help in coming up with activities related to your own research.